Super Substance (2020) Crack Full Version Free Download [Latest]
Substance Painter Crack is a unique software product that is increasingly used by the creators of computer games, including large AAA projects. In this program, you can paint with textures on top of a 3D model as easily as with a brush on a regular layer in Photoshop, and you will immediately see the result.
In addition, you can create your own textures and materials in Substance Designer. The rich toolkit of this program, coupled with the node system, allows you to create realistic textures and materials quickly and easily.
Working together, Substance Painter and Substance Designer produce amazing results. That is why these programs have become an indispensable element in the toolkit of any modern 3D artist.
6 key Features of the course:
- Homework for each chapter Competently composed homework contributes to a better assimilation of the material.
- Support from the author and curators You will receive the necessary feedback and mentoring.
- Certificate of Completion of the Course by VideoSmile Confirmation that you have completed quality training.
- Portfolio with your work At the end of the course, you will have several finished works in your hands that you can place in your portfolio to attract new customers.
- No time limits The course is provided to you forever, without any limits and time limits. Practice when it’s convenient for you.
- High-quality 3D models In the course for practice, you will be provided with high-quality 3D models, made by the author especially for you.
CHAPTER 1 Getting to know Substance Painter
Topics covered: – Getting to know
the interface and setting up the scene
– Project setup
– Materials and smart materials. Features and how they differ -Working
with layers, material channels, masks, folders and layer hierarchy
-Basic brush tools
-Projecting textures onto the surface of the model
CHAPTER 2. Longboard texturing
Topics covered:
-Proper unwrapping and baking for further work in Substance Painter
-Texture sets
-Generators, filters and procedural textures
-Export presets
CHAPTER 3. Texturing Sci-Fi weapons
Topics covered:
-Adding details to the model in the Normal map and Height map. Working with
alphas -Anchor Points
-Auxiliary tools to speed up the work. JRO-Tools
-Start weapon texturing. Layered Materials
– Finished texturing and render model in Marmoset
CHAPTER 4 Texturing a railroad car
Topics covered:
-Preparing a more complex model for work. Working with decals
-How to make textures better? Working with references and photo textures
-Advanced texturing techniques
-Adding realism models. Texture finalization
CHAPTER 5 Introduction to Substance Designer
Topics covered:
-What is Substance Designer. What it is used
for -Getting to know the interface and getting started
-Basic patterns and commonly used tricks
-Creating a material with rails
-Creating auxiliary tools for Substance Painter and setting up export
Author: Alexander Kolyasa
Language: Russian
Duration: 16:29:30
Format: MP4 (+file)
Video: AVC, 1920×1080, ~484 Kbps
Audio: AAC, 128 Kbps, 48.0 KHz
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